#pragma once

class Castbar : public Singleton<Castbar>
{
	Texture* m_border;
	float m_pct;
	Vertex3FRHWT m_bVertices[4];
	Vertex3FCRHWT m_fVertices[4];
public:
	Castbar();
	void SetPct(float newPct);
	void Draw();
};

#define sCastbar (*Castbar::GetInstance())